We have some really talented engineers at ROBLOX, so I wouldn’t say the answer is “never”. It prevents multiple portals from being viewed at once. The reason why you see constant stairs/turns right after rooms in Skyrim is partially for performance reasons. In Bethesda’s case, they suffer massive performance losses when you see a long tunnel of portals. These generally come with constraints though, and are specific to the game. Other games have similar features: Bethesda games, for instance, uses portals to connect two interior logical rooms which show the other side even though it’s not truly loaded, so that’s kind of like what’s being requested. This, on the other hand, is more complicated. I think making it would give roblox developers much more possiblities and would make the interfaces better and better. So for example to do the splitted view u would need to do two GUI Objects, link them with two Camera Instances and script (controls, Camera CFrame) etc.ĮDIT: Editted the post to make it more clear what I wanted to say. special GUI Instances show defined Camera Instance view.CurrentCamera property in workspace defining the default camera (the way like it works now - CameraScript) (changeable).possiblity to make than one working Camera instance.Making this would allow for example creating games which would support two gamepads and features such like that. If Roblox is able to address your issue, how would it improve your game and/or your development experience? Please be as specific as possible. They were created pretty long time ago anyway.Īs a Roblox developer, it is currently impossible to create multiple cameras on the one screen (splitted view). I know there were pretty much threads like that before, but I think now some changes were made on roblox and the situation could change so I’m gonna repeat the request.
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